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Risk+
posted by dennisn on December 26th, 2008 at 12:30AM

Everyone starts with an equal amount of money, and only one territory of their choosing. Depending on the currency used (probably poker chips), we agree on the cost of the various military units. I believe there are only two? A regular infantry soldier, and some kind of heavy but defensively weak unit. The latter costs twice as much and gets 2 rolls (with multiple rolls, the highest one is taken) for attacking, but -1 while defending.

Each civilization will also have one "capital" territory. Capitals are always fortified. Fortification provides every unit within the territory with an extra roll. We will agree upon a fixed cost for fortifying other territories.

So long as a land route can be traced from your capital to another territory, without entering another civilization's territory, it will be considered "on the supply route", and thus generate a fixed income which we shall agree upon. For all other territories--those on other continents, or those which have been cut off from the supply line--they will cost your civilization a specified amount of money.

All conceivable side contracts and alliances are allowed, and they must be honored.

Feel free to contribute improvements ;)

[NOTE: This post will get modified a lot, as the rules stabilize.]
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Sounds
posted by pasofol on December 27th, 2008 at 2:46PM

a lot like risk capital version.  
Not saying that is a bad thing.

posted by dennisn on December 27th, 2008 at 4:30PM

Yup. With the addition of money. I'm expecting the most interesting stuff to come about through the endless possibility of contracts. Ie. if you're low on funds and your arch-enemy is pounding your front lines, you can strike an alliance with someone, with some repayment schedule perhaps, etc, etc ;)