Risk+posted by dennisn on December 26th, 2008 at 12:30AM
Everyone starts with an equal amount of money, and only one territory of their choosing. Depending on the currency used (probably poker chips), we agree on the cost of the various military units. I believe there are only two? A regular infantry soldier, and some kind of heavy but defensively weak unit. The latter costs twice as much and gets 2 rolls (with multiple rolls, the highest one is taken) for attacking, but -1 while defending.
Each civilization will also have one "capital" territory. Capitals are always fortified. Fortification provides every unit within the territory with an extra roll. We will agree upon a fixed cost for fortifying other territories.
So long as a land route can be traced from your capital to another territory, without entering another civilization's territory, it will be considered "on the supply route", and thus generate a fixed income which we shall agree upon. For all other territories--those on other continents, or those which have been cut off from the supply line--they will cost your civilization a specified amount of money.
All conceivable side contracts and alliances are allowed, and they must be honored.
Feel free to contribute improvements ;)
[NOTE: This post will get modified a lot, as the rules stabilize.]